I don't want to take anything away from how impressive RA is (because it really is!), just offering my cautionary tale :-)ġst off the UI is abysmal but it has been improved to at least use enter and backspace which is nice but really once you get it tweaked once with the settings and you add your games to LB you really shouldn't need to use the interface for that many things.Ģnd the controller issues you had sound like a real PITA but truthfully that is a pretty user specific use case as I know I don't have all those special controllers and I think its safe to say that most users don't either they just want everything to work with their arcade cab or an XBox/PS4 controller or some generic version of these. I hope the interface and control setup gets to the point where I can use RA, because it has a lot of positives going for it and I wish I could love it.Īnyway, I hope that was useful for you. I tend to prefer usability and flexibility over fluff and that's where RA falls down for me. RA has a lot of cool stuff that's of minimal or no interest to me (achievements and shaders seem to be popular items for other people) but if that's important to you, go for it.
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Open a game in MAME, press TAB, go to the machine controls, and enter the buttons, axes, and keypad inputs on the controller for each player. Need to change inputs for your Colecovision? No sweat. So what would I suggest? After a year of dabbling I've largely stuck with dedicated emulators for various consoles and MAME for the rest. Great! Now try setting up a N64 controller with it. The controller setup in RA makes much of this impossible or at best a teeth-gnashing experience. That would include of course the N64, Gamecube, Wii, Intellivision, Colecovision, etc. Rather than trying to jam a square peg into a round hole and use controllers not even close to the original designs (some of Nintendo's controllers in particular come to mind), I use various adapters for console controllers that are beyond the standard gamepad layout. Second (largely related to the first), much has been said about RA and its ability to configure controllers on the fly and how fabulous it is. I used to do some UI/UX design and this would never have passed. Yes, I eventually wrapped my head around it but it never felt intuitive to use. If something is different and better for it, great! -but this is different without any tangible benefits and just makes it more impenetrable to quickly grasp. It follows no conventional interface standards that have been established in the last couple decades. Mind you I should preface this with the caveats that I fully understand that one man's tea is another man's poison, but these are deal-breakers for me so you should be aware of them before you make the plunge in case you're of a similar mindset.įirst, the UI/UX is abysmal. However, there are a couple things that kill its usefulness for me. I tried for months to get RA to work well for me -and honestly, it's a pretty amazing accomplishment in emulation with its various cores and configurability in general. I know Retroarch gets a LOT of love, but I'll cast the dissenting vote and be unpopular :-) Does it complicate things a bit more? Are there drawbacks to using RA instead of individual emulators? And, maybe more importantly, can you recommend a good RA intro video or utube channel that may help with my trepidations? Thanks, Rincewind! I've started reading/watching a little about Retroarch, and I was a little dubious, but that may just be my old-school mentality kicking in.
USE RETROLINK N64 CONTROLLER ON NULLDC UPDATE
Since I already have all my emulators, roms, and game videos set up for HS & RL, I wanted to ask if it should be a simple, straightforward matter to set up from here? Anything I might want to watch out for? From some of the videos I've seen, I'm thinking i may want to update some emulators, too.Īnd before anyone suggests I keep Rocketlauncher, please don't, I want to leave that hair-pull-inducing monstrosity far behind me.
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dust collector.įrom what I've read and seen on youtube the last couple of days, Launchbox might be my savior. After several attempts to fix it, I gave up in frustration. I would have to relearn everything and almost start from scratch. It had been so long since I set it all up that I mis-remembered how everything works, and in trying to fix the problem I instead made Hyperspin completely unusable. I was using Hyperspin and Rocketlauncher until I ran into an issue where a 2-player game key-combo (using a Tankstick) was kicking us out of the game.
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I'm glad I caught it, because my arcade cabinet has been collecting dust for around 2 years, and Launchbox sounds like it may be just what I need to resurrect it. Hello, I found my way here from a fluke viewing of a MetalJesusRocks youtube vid.